4. The Function lists
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4. | The Function lists | |
This chapter describes all function lists. The function lists are structured according to the kinds of functions they contain. The menu Project offers various functions dealing with files and settings. The Line, Circle, Wall, Opening, Dim, Text, Room, Pattern, 3D and Unit menus deal with the different element types. The Edit function list is of a more global nature and contains functions which can be applied to all types of elements. Finally, the Symbol menu offers (besides clipboard functions) the management of the symbol catalog.
At the top of the list you find functions for creating new elements. Below these input functions, you have access to the dialog boxes (if available). Further down, you find functions for altering elements. And at the very bottom, you will always find the function Delete. In order to take full advantage of this chapter, it is recommended to read chapter 3. Basics in advance. This chapter contains a description of every function. It gives you notes on their special features. Instructions on how to use each function are given. This chapter was written with the intention to answer specific questions quickly.
The Edit function list is special, because it offers functions for working on
all elements in all projections. It is described at the end of this chapter. Within
the Edit function list, you should pay special attention
to the Move / Point function. It offers many ways to edit or correct elements:
e.g. for the compound measurement and for editing 3D elements in the different projections.
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4.1 | Project | |
Load : Load a drawing. Save : Save a drawing. All elements on all layers will be saved. The following information is saved along with the drawing: the scale and the Settings in the menu Project. Scale : Here you can choose the scale. Since all drawing elements are created using a 1:1 scale, the scale, you define here controls the display of the drawing on your screen. It effects the size of the text display (and the dimension figures) and the size of the line types. Thus, you are able to view your drawing as WYSIWYG (what you see is what you get) before printing or plotting. File import and export. Please refer to 8.3 Data exchange for detailed information on using the DXF format. Output of 3D-data to rendering programs and the output using vector graphics formats are described at 8.4 Export. Tools, Remove Duplicates : All line, circle, and arc elements that are directly drawn on top of each other will be removed from the active layer. This tool is useful for cleaning up some DXF data. New : This function removes all elements and gives you a clean state for beginning a new drawing.
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4.2 | Symbol | |
A symbol is a group which consists of an arbitrary number of elements. Symbols are created by selecting elements and by saving them in a symbol file. There are two major applications for symbols: You can use them to place furniture on a plan, e.g. a WC or a table, by loading the appropriate file from the symbol library of CYCAS. You can also create symbols of your own and maintain them in the symbol library. The other application is to group several elements in order to move them between the layers.
Load : Load symbols. Select the desired symbol file name and load it. You will find that symbol attached to the mouse pointer now. Place the origin of the symbol in the drawing. You may specify a rotation angle. To do this, simply place a direction point somewhere in the drawing area - the symbol then will be rotated by the angle of the imaginary line reaching from the symbol's origin to that direction point. (See 3. Basics, Angle input.) If you place the direction point above the origin in a vertical line, the symbol will be turned by 90 degrees. If you confirm the direction point at the same position as the origin, the symbol will not be rotated. Save : Create symbols of your own. Choose which elements are to be saved as one symbol. Now, the only thing left to do is to choose an origin for it. (Later on, you can place it into your drawing by positioning that origin point.) Remove : Remove a symbol from the symbol library. Choose the symbol file for deletion.
New : This function is used to create new directories for your symbol libraries. Remove : Delete the directory of the symbol library.
Create : Create a new group. Select all those elements you want to group together. Ungroup : Disband a group. Choose a group that is to be split back into its member elements.
Cut : Cut elements from a drawing and store them. The elements will be stored in a clipboard. Elements from the clipboard can be placed somewhere else by calling the Paste function. Activate the elements to be stored in the clipboard, then choose an origin for them. The elements will be removed from the drawing. Elements remain in the clipboard until they are overwritten by subsequent cut or copy operations. Copy : This function is very similar to Cut, but the elements are not actually cut from the drawing. They remain in the drawing and a copy of them is saved in the clipboard. Paste : Paste the elements currently contained in the clipboard back into a drawing. In case you want to rotate them, you set a direction point. (In doubt, please refer to the Load ing of a symbol.) And, of course, you can simply confirm the origin in order to paste it without any rotation.
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4.3 | Line | |||||
N-Polygon : Draws a polygon around a center point. Enter the number of corners.
Place the center point and then choose the size by placing a corner point. The
center point can be moved using arrow keys and numerical input until it is
confirmed. The size of the N-polygon can also be set by using the keyboard to
enter a distance from the center to the corners. The function remains active and
the initially specified number of corners is re-used.
All set points which mark line segments or single points need not be located on the element to be modified. All points are projected orthogonally.
Join and add a line. This function is very similar to the Join function. In addition to joining the two lines a miter is added. When calling this function you specify a length for the miter first. Then, activate the two lines to be joined. The miter is the orthogonal of the angle secant of the two lines. The pen and line type of the line that was selected first will also be used for the miter.
Join and add an arc. This function is very similar to the Join function.
In addition to joining the two lines an arc is added. When calling this function,
you specify a radius for the arc in advance. Then, you activate the two lines to
be joined. An arc will be added between the two lines.
Delete part : Deletes a line segment. A line segment is the part of a line that is located between points of intersections a line has with other objects. Any segment you click on using this function will be deleted from memory. If the selected line only has one object it intersects with, the segment between that intersection and the end point is deleted. Only the part of the line you clicked on will be deleted. If a line has no intersections with other objects, it is deleted entirely.
Cut with : One line is marked as the cutting line and used to cut all selected
lines it crosses. First, select the line to use as your "cutting tool" and then
activate all lines that are to be cut by that line. After that, you could delete
some of the parts cut.
Delete : Deletes elements from memory. After choosing the Delete function the Selection menu appears. All activated elements are displayed in white. When you leave the selection menu by clicking on the OK button, all activated elements are deleted. The Delete function is located at the bottom of every function list.
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